Getting Hacky with Townscaper

  1. YOU CAN REALLY MESS UP YOUR GAME, PROCEED WITH CAUTION. BACKUP SAVE FILES IF YOU CARE ABOUT THEM.
  2. The grid is unknown — we can generate any possible grid coordinate and the game will remove it if it is invalid. However there are limitations to the size of the game world. Try to get a “base” build first that works with just height 1 and voxels of t=15, h=0.
  3. Once you have the base build add a building and the save file will update to the valid co-ordinates. You can then use this as a better base for later builds by extracting the co-ordinates. [Patrick saved one for you — see tweetbelow]
  4. The order of the Voxels is very important, they need to match up exactly with the order of the corners.
  5. Every Corner with count=2, say, needs 2 Voxels (h=0 and h=1) to build it up from the ground. Adding just a h=1 will result in scaffolding.
  6. Don’t worry about parks and cloths lines, etc. These will be generated by the game on load.

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Chris Love

Chris Love

data, photography, and everything else - any opinions expressed are mine and not my employers.